Vehicles House Rule

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Vehicles House Rule

Post by Great Teufel on 5th June 2010, 20:31

I don't know what the rest of you think but I find that vehicles in 40K seem a little 'fragile'. To the point that a lot of the time you daren't put troops in a APC because they get destroyed so easily (effectively a 1 in 3 chance of being destroyed on a penetrating hit). One not especially lucky roll can take out a tank like that [snaps fingers].

One way I thought that could make tanks and the like a little bit more durable without radically changing the rules would be to roll 2d6 on the Vehicle Damage Table (pg 61) instead of 1. This would even out the rolls a bit more on average but still allow for a good roll to take down a tank in one very good shot.

1-2: Crew-Shaken
3-4: Crew-Stunned
5-6: Damaged-Weapon Destroyed
7-8: Damaged-Immobilised
9-10: Destroyed-Wrecked
11+: Destoryed-Explodes!

Glancing Hit: -4
Hit by AP- Weapon: -2
Hit by AP1 Weapon: +2
Target is Open-Topped: +2

"I've got a lantern, a pair of waders and possibly the most fearsome piece of hand artillery in all England - what could possibly go wrong?"

Great Teufel
Great Teufel

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